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MUTATIONS & DISEASES

Please make sure you're familiar and aware of the rules outlined in both linked pages above!

We ask that you please try to follow the example images!

You do not have to copy the image exactly as we allow artistic liberty/interpretation just make sure it's:

1. Recognizable

2. Not mimicking other upgrades

 

Unless stated otherwise upgrades start out accent colored, the base color, or any secondary colors.

"Any color on your auri" means base, accent, or secondaries.

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The collar color may NOT be used to color upgrades UNLESS stated specifically otherwise.

Mutations are exactly as they say on the tin; mutations that occur during the breeding process and are permanently on your Aurillion once applied. There is no method to remove these traits and most of these have drastic side effects that make life harder for the Aurillion. Some, however, are harmless or even beneficial! Like with all other upgrades, Mutations have rules that MUST be followed. These especially have added restrictions to abide by.

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Diseases, on the other hand, are typically 'gained' through events or exploring and cannot be passed down during breeding. As with Mutations, Diseases are permanently on your Aurillion once applied and have similarly strict restrictions to be followed. Lore on these diseases can be found in Abigail's Diary.

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!! CONTENT/TRIGGER WARNING !!

This page contains gore/body horror of the following kind;

Plant gore

General body horror

Cartoon depictions of exposed bones/flesh

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List will be updated as new upgrades are released

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Please avoid scrolling down to this section if you're uneasy with those topics, a text only version of this page will be coming soon.

Mutations

The following upgrades are mutations which can only be achieved through breeding or as special event prizes. Not all of these mutations cause harm, some of them are actually good!

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Some of these mutations will affect how well and how much an Aurillion can perform & learn magic. For a more visual example of how said magic-affecting mutations affect magic see [this page here]. If you're having trouble doing the math for EXP, a calculator is linked & explained on that page as well!

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Silver

2nd place? So close yet so far...

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RULES/NOTES ||

  • Harmful mutation

  • Legend has it that the Corruption has the power to drain auri-gold of its magic and color. The more drained the darker and more warped the gold becomes...

  • This is the least severe of the two 'gold' type mutations.

  • Must be the colors shown or very close to them.

  • Affects all gold!

  • Magic effect:

    • Can only learn up to 3 magic types total!

      • 1 magic type fully (up to level 4)

      • 2 magic types to lvl 2

      • Can’t increase any skill levels

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Bronze

How's it feel to get 3rd place?

 

RULES/NOTES ||

  • Harmful Mutation

  • Legend has it that the Corruption has the power to drain auri-gold of its magic and color. The more drained the darker and more warped the gold becomes...

  • This is the most severe of the two 'gold' type mutations.

  • Must be the colors shown or very close to them.

  • Affects all gold!

  • Magic effect:

    • Can only learn 1 magic type at all!

      • Can master the 1 magic type up to level 4

      • Can’t increase any skill levels

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Goldless

...are you even an auri?

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RULES/NOTES ||

  • Harmful mutation

  • Oh dear, your auri was born without any gold placements!

  • Auri has NO gold placements!

  • Gold is ONLY present on the bell and collar buckle!

  • Severely impairs health, auri is prone to chronic fatigue and has an overall significantly weakened immune system and body.

  • Magic effect:

    • Can't learn ANY magic at all!

  • NOT COMPATIBLE WITH GOLD ACCENT

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Pure Gold

Oops! All gold!

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RULES/NOTES ||

  • Harmless Mutation

  • Strange, your auri is made entirely of gold!

  • Auri is completely made of gold!

  • Only the collar is not gold!

  • Yes, they can function like normal, it's magic!

  • Scars can be added normally and will not auto-count as Chipped or Cracked Gold!

  • Any and all upgrades (minus things like collar upgrades and clothes will also be gold!)

  • Magic effect:

    • +50% boost when learning any magics

    • See magic chart for a breakdown [Click here]

  • Bell effect:

    • Since gold must always be shaded, Pure Gold auri will always count for at least simple shading (simple highlights)!

    • Or complex shading if its highlights & shading!

  • NOT COMPATIBLE WITH GOLD ACCENT - don't need it anyway, you're a living statue!

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Rusted Gold

Oh, you got a little smudge there, bud.

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RULES/NOTES ||

  • Harmful mutation

  • Oh dear, your auri's gold is all rusty!

  • The rust causes the auri's movements to be more stiff and strenuous. They may experience fatigue from time to time and are more susceptible to illnesses. Also makes the gold more brittle and fragile.

  • Rust must be a natural reddish-brown rust color AND be visible against the gold type.

  • Affects all gold!

  • Magic effect:

    • -25% drawback when learning any magics

    • See magic chart for a breakdown [Click here]

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Drippy Eyes

Whoa, are you melting?!

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RULES/NOTES ||

  • Harmful mutation

  • Your auri's eyes are constantly dripping fluids!

  • Significantly impairs sight due to the constant dripping. Eyes also feel constantly itchy and irritated; auri is prone to headaches and dizziness.

  • Must always be shown drippy.

  • Fluids are accent colored.

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Blindness

An eye for an eye makes the whole world blind

RULES/NOTES ||

  • Harmful mutation

  • The absence of the sense of sight!

  • This is complete blindness!

  • Other senses may become more sensitive to compensate.

  • Makes all eyes pure white #FFFFFF.

  • Pupils/sclera can't be applied.

  • Glowing effects become white.

  • DOES NOT affect accent color.

    • ​When coloring other upgrades other than eye-related upgrades you must still use the auri's original accent color!

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Cyclops

Three was a crowd, how about one?

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RULES/NOTES ||

  • Harmful mutation

  • Your auri only has one eye!

  • Vision is significantly weaker than that of a normal auri or even one with 2 Eyes. Depth perception is also drastically hampered.

  • Other senses may become more sensitive to compensate.

  • May go along the face vertically or horizontally.

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Eyeless

Rather have none?

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RULES/NOTES ||

  • Harmful mutation

  • Your auri has no eyes at all!

  • The auri is completely blind and can't see. Other senses may become more sensitive to compensate.

  • No eye upgrades may be applied to an Eyeless auri.

  • Upgrades like Screenface do not bypass blindness.

  • DOES NOT affect accent color.

    • ​When coloring other upgrades other than eye-related upgrades you must still use the auri's original accent color!

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Conjoined Twins

Two heads are better than one...right?

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RULES/NOTES ||

  • Harmful mutation

  • Your auri has another head!

  • One of the heads is healthier while the other is significantly weaker.

  • The overall body is weaker and more prone to illnesses. 

  • Both heads should have a collar and bell. Collars and gold should all start matching!

  • Collars may be separately changed with collar upgrades;

    • Gold can only be different through Gradient or Dual Gold.

  • Each head may have different head upgrades. (Ex. head one has Standard Horns and Sabers, head 2 has Antlers and no teeth)​

  • Each head may have different eyes. (Ex. head one has all orange eyes with slit pupils, head 2 has all purple with shaped pupils).

    • This is NOT Heterochromia and each head's eyes must still match!

  • Body upgrades should function as normal, including color rules.​ Asymmetry may be achieved through color upgrades.

  • Magic effect:

    • EXP goals are increased by 100 EXP
      [Ex. Level 1 needs 100 EXP
      Conjoined aurili need 200 EXP to complete level 1 magics, 250 for level 2, etc.]

  • Bell effect:

    • When counting bells you may count your conjoined auri as 1 fullbody + 1 headshot!​

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Drippy Bell

Ooh...now THAT doesn't look good...

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RULES/NOTES ||

  • Harmful mutation

  • Mutation that prevented the bell from solidifying, so it always drips gold!

  • Significantly impairs health, auri is prone to chronic fatigue, nausea, and has a weakened immune system.

  • Must always be shown drippy.

  • Fluids are the gold color.

  • Only affects the bell!

  • Magic effect:

    • -50% drawback when learning any magics

    • See magic chart for a breakdown [Click Here]

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Exposed Bones

Be careful with those! You can still break them!

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RULES/NOTES ||

  • Harmful mutation

  • Some of your bones are exposed!

  • Makes the affected limb(s) weaker and more sensitive.

  • Touching the bone can cause severe pain. Risk of infection is greater due to the exposed flesh.

  • MUST always show some of whatever limb or body part the Exposed Bone is coming from.

  • Bones should be pure white or tinted accent color.

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Molten Maw

Good luck eating with that

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RULES/NOTES ||

  • Harmful mutation

  • Mouth deformity that causes the upper and lower jaw to merge into a strange, malleable substance.

  • When opened some of the skin stretches while some doesn't, leaving visible gaps.

    • When closed these gaps can still be visible which can be used to identify where the mouth is.

  • Mouth is less solid and more weak and sensitive.

    • The stretched skin can tear which can be incredibly painful.

    • Most auri with this mutation have to resort to a liquid-based diet due to the hassle of fitting food between the small gaps of their mouth.

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Albinism

Blinding!

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RULES/NOTES ||

  • Harmless mutation

  • Mutation that causes a significant absence of pigmentation!

  • Causes the gold to be permanently bright red in color!

  • Base color must be pure white #FFFFFF!

  • Body colors must remain pastel/near white!

    • Accent color must be very light in color as well.

  • Wholly cosmetic.

Melanism.png

Melanism

You'll blend right in with the night!

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RULES/NOTES ||

  • Harmless mutation

  • Mutation that causes a significant increase of pigmentation!

  • Causes the gold to be permanently dull in color! Can't be pure black though!

  • Body colors must remain dark/near black! Lineart should still be clearly visible against any dark colors.

    • Accent color must be dark in color as well.

  • Wholly cosmetic.

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Multi-tongues

Uh...so, can you taste better?

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RULES/NOTES ||

  • Harmless mutation

  • Your auri has an extra tongue(s)!

  • Gives the auri either a second tongue, or up to 3.

    • Tongues may be upgraded separately but should all start accent colored and forked.

  • Wholly cosmetic.

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Polydactyly

High seven bro!

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RULES/NOTES ||

  • Harmless mutation

  • Your auri has extra digits!

  • Makes the auri start out with 4 digits instead of 3.
    Upon growing up they may gain up to 3 more sets with a max total of up to 7 digits per foot.

  • Thumbs or dew claws can be added!

  • Can affect the front or back legs, or both but pairs should match!

  • Wholly cosmetic.

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Diseases

!! CONTENT/TRIGGER WARNING !!

This section of the page contains gore/body horror of the following kind;

Plant gore

General body horror

​

List will be updated as new upgrades are released

​

Please avoid scrolling down if you're uneasy with those topics, a text only version of this page will be coming soon.

​

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The following upgrades are diseases which can only be obtained during events and cannot be passed down with breeding! All of the following diseases cause come kind of harm to the Aurillion and more often than not, cannot be cured.

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Some of these diseases will affect how well and how much an Aurillion can perform & learn magic. For a more visual example of how said magic-affecting mutations affect magic see [this page here]. If you're having trouble doing the math for EXP, a calculator is linked & explained on that page as well!

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Fungal Growth

Oh I am- so sorry...

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RULES/NOTES ||

  • Oh dear, you've been afflicted with Fungal Growth...

  • Parasitic fungal spores have entered the body and spread everywhere they could. Resulting in various fungi growing from inside the auri.

  • Affected areas are highly irritable and itchy, fungi that have made their way outside of the body are sensitive to the touch.

  • Pulling out any fungi is ill-advised and is more likely to harm the auri than anything.

  • Auri is permanently enfeebled from the plant life constantly sapping energy.

  • Types of fungi can be any real or AU-specific fungi.

  • Fungi is inedible and is always harmful.

  • Must be depicted as having grown from within the auri!

  • Magic effect:

    • -50% drawback when learning Earth magic

    • See magic chart for a breakdown [Click Here]

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Festerglow

I require the SOULS OF THE INNOCENT

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RULES/NOTES ||

  • Oh dear, you've been afflicted with Festerglow...

  • Parasitic plant spores have entered the body and have eaten away at various parts of the body.

  • Affected areas are left with black, glossy "skin" that feels akin to snakeskin.

    • The initial infection causes a painful burning sensation and the affected areas become sensitive to the touch.

    • The initial area of infection is always the largest and most sensitive patch.

    • Shortly after blue, glowing buds will grow on these patches of skin, irritating it greatly.

    • They'll grow until mature and then burst, releasing spores and leaving the skin raw and sore for days.

    • After the growth cycle has completed the areas will have settled down and stop spreading.

    • However, the parasitic plant will continue leeching off of its host for the rest of their life, weakening them significantly. Thankfully the affected auri is not contagious.

  • Magic effect:

    • -75% drawback when learning Earth magic

    • See magic chart for a breakdown [Click Here]

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Wildgrowth Body

Your body--it's free real estate.

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RULES/NOTES ||

  • Oh dear, you've been afflicted with Wildgrowth Body...

  • Parasitic plant spores have entered the body and spread everywhere they could.

  • Resulting in various plant life growing from inside the auri.

  • Affected areas are highly irritable and itchy, any plants that have made their way outside of the body are sensitive to the touch. Pulling out any plants is ill-advised and is more likely to harm the auri than anything.

  • Auri is permanently enfeebled from the plantlife constantly sapping energy.

  • Types of plants can be any real or AU-specific plants.

  • Plants grown are inedible and are always harmful.

  • Must be depicted as having grown from within the auri!

  • Magic effect:

    • EXP goals for Earth magic are increased by 100 EXP
      [Ex. Level 1 needs 100 EXP
      Aurili with Wildgrowth Body need 200 EXP to complete level 1 Earth, 250 for level 2 Earth, etc.]

Wildgrowth eye.png

Wildgrowth Eye

Uh, you've got a...a little...something...on your face...

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RULES/NOTES ||

  • Oh dear, you've been afflicted with Wildgrowth Eye...

  • Parasitic plant spores have entered the body and have spread to the eyes. Resulting in various plantlife overtaking one of the auri's eyes.

  • The affected eye is highly irritable and itchy, and once the plant life has bloomed the sight in that eye is completely lost.

  • Pulling out the plant-eye is ill-advised and is more likely to harm the auri than anything.

  • Auri is slightly weakened from the plantlife constantly sapping energy.

  • Types of plants can be any real or AU-specific plants.

  • Plants grown are inedible and are always harmful.

  • Must be depicted as having grown from within the auri!

  • Note that auri may only have 1 Wildgrowth Eye at a time.

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