Art by SKEPTiiCAT (dA/TH) / SKEPTiiCAT#0005
Art by SKEPTiiCAT (dA/TH) / SKEPTiiCAT#0005
Art by SKEPTiiCAT (dA/TH) / SKEPTiiCAT#0005
Water
LEVEL 1
BLOW BUBBLES:
A popular ability among younger auri, but with enough practice and patience, one may find this ability to be useful for more than just playtime! To use it, start by concentrating Water magic near the mouth; this should create a nice, watery film, much like a bubble wand. Blowing out will create small, colorful bubbles. These bubbles can be as small as you wish, but no bigger than a yoga ball without further training. As your skill level increases the bubbles can become more solid, or rubber-like. Reaching skill level 3 can allow you to create huge, solid, flexiglass-like bubble-shields!
Uses of this ability include:
Special effects
Air bubble if used underwater
Temporary trampolines
Temporary shields
SKILL LEVEL 1: Basic Bubbles
Can only create bubbles as big as yoga balls (babies can only make normal-sized bubbles). Bubbles are also fragile.
SKILL LEVEL 2: SL Bouncy Bubbles
Can now create bubbles as big as a max sized Felis stance auri. Bubbles can now be solid like yoga balls and can be other simple shapes!
SKILL LEVEL 3: Dura-Bubbles
Can now create bubbles as big as twice the size of a max Felis stance auri. Bubbles can now be solid like fiberglass and can be more complex shapes! Fancy!
CONJURE WATER:
Considerably one of the easiest elements to conjure. By magically condensing the moisture in the air towards your bell or a paw, you can form a morphable mass of water. Note that this ability is dependent on the amount of moisture in the air. For example; using this ability in the Hazefire Expanse is ill-advised.
Uses of this ability include:
Forming drinkable water
Cleaning
Gardening
Pulling a prank
SKILL LEVEL 1: Splish
Can only create small-sized water blobs maximum about the size of a football.
SKILL LEVEL 2: Splash
Can now create bigger sized water blobs about the size of a volleyball.
SKILL LEVEL 3: Splosh!
Can now create huge sized water blobs about the size of a medium-sized yoga ball.
HOLD BREATH:
A necessity for underwater explorers and divers! Through the use of magic, you can store oxygen within your bell before a swim, which can let you last underwater for longer than usual. For gilled auri, this ability can be used as a less physically taxing way of breathing underwater and can make it easier to explore deeper depths.
Uses of this ability include:
Hunting
Exploration
Diving
Treasure huntinh
SKILL LEVEL 1: Water Lungs
Can only hold your breath for up to 2 hours (babies can only last for up to 30 minutes).
SKILL LEVEL 2: Diver Lungs
Can now hold your breath for up to 4 hours.
SKILL LEVEL 3: Deep Sea Lungs
Can now hold your breath for up to 8 hours.
SECONDARY ABILITY
Hydrated - PASSIVE
Your work with Water magic has made your cells more absorbent! You can now naturally hold more water within your body safely. This makes it harder for you to dehydrate which can really help on a hot summer’s day, or for travel along arid regions such as Hazefire!
LEVEL 2
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SECONDARY ABILITY
LEVEL 3
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SECONDARY ABILITY
LEVEL 4
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