Art by SKEPTiiCAT (dA/TH) / SKEPTiiCAT#0005
Art by SKEPTiiCAT (dA/TH) / SKEPTiiCAT#0005
Art by SKEPTiiCAT (dA/TH) / SKEPTiiCAT#0005
Light
LEVEL 1
LIGHT DRAWINGS:
Perfect for pretty picture making! By visualizing an illustration and centering Light magic through a drawing source, (ex. a wing feather, a paw, tail, etc.) you can draw pictures with a bright, yellow-orange light that disappears within a few minutes. If you wanna get fancy you’ll need more focus and energy. For this reason, it’s recommended that beginners start with small, simple shapes before working up to full magical masterpieces. Note that starting with something complicated will cause exhaustion, and being thrown off focus while drawing will cause the light to disappear instantly!
Uses of this ability include:
For fun
Special effects
Embellishment (storytellers often do this)
SKILL LEVEL 1: Light Sketch
Pictures last for a few minutes (about 5 minutes).
SKILL LEVEL 2: Lasting Image
Pictures can now last for about an hour.
SKILL LEVEL 3: Bright Masterpiece
Pictures can now last for about two hours.
ILLUMINATE:
Perfect for shining a light on the situation! Start by focusing Light magic through your bell. The result should be a bright, yellow-tinted light that can illuminate the surrounding area. Note that this light cannot blind the user but holding the light for an extended period can cause fatigue to the untrained.
Uses of this ability include:
Lighting up a dark area
Blinding an enemy
Search and rescue
SKILL LEVEL 1: Flashlight
Maximum brightness of 100 lumens. (Average LED headlamp)
SKILL LEVEL 2: Spotlight
Maximum brightness of 400 lumens. (40 watt lightbulb)
SKILL LEVEL 3: Headlight
Maximum brightness of 1000 lumens. (High beam headlights)
HEAL WOUNDS:
For when the doctor’s not in the house! To heal wounds direct Light magic through your paws and then wave this magic over the injured surface. The bleeding should stop and the wound should start closing up. Note that the more severe the wound is the faster you must act to heal the wound, otherwise, this ability has no effect.
Uses of this ability include:
Generally this ability is used when the injured in question is far away from any doctors or hospitals (like out on an expedition)
SKILL LEVEL 1: Mender
Can heal small wounds and scrapes.
SKILL LEVEL 2: Healer
Can now heal sizable wounds and cuts.
SKILL LEVEL 3: Medic
Can now heal most severe wounds and cuts.
SECONDARY ABILITY
Bright eyes - PASSIVE
And bushy tails? All that Light magic has gone to your eyes, and made them stronger! Your eyes are now much more adjusted to all bright lights (yes this includes the sun), meaning you can stare directly at them without ill effects. Additionally, this means you’re much harder to blind.
LEVEL 2
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SECONDARY ABILITY
LEVEL 3
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SECONDARY ABILITY
LEVEL 4
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